A downloadable asset pack

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12 combinable .fbx pieces, which create a rounded aspect of the Bakin grid-terrain. Just apply texture, no need to unwrap texture. It is also possible to use in other engines. 


if you are going to use the assets in another engine, a template is included showing how to standardize the texture to automatically adapt to the assets. Any questions, let me know in the comments.

texture not included!

Purchase

Buy Now$5.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

cliffs.zip 87 kB

Comments

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I am wondering if you could help me? When I uploaded this to my game, it won't accept any other materials to be placed with the assets. I could texture them on blender and save it, and it doesn't register at all or work in the game. Please tell me how I can use this. 

I made this video showing how to import the models and create variations with other textures

When i import it the models have the texture attached to it so when i change the texture it merges the two different textures. How do i fix that?

 

I haven't bought it yet, but I assume it uses its own UV map to map out the textures. I'd look at the original material to see what actually fits it, and then create your own texture that fits that. However... be careful as some cutscene/move players can jump characters BELOW the terrains created.

i used the original texture as reference. it uses basic Bakin ground textures, but every time I add a new texture though it makes it a different color still 

weird, i thought it might be something with the update, but i tested it adding new material to the objects and worked.
do you tried to change the shader of material?

How do you change the materials shader? 

I'm new to this, sorry

.

Great work overall!

Deleted 2 years ago
Deleted 2 years ago