I haven't bought it yet, but I assume it uses its own UV map to map out the textures. I'd look at the original material to see what actually fits it, and then create your own texture that fits that. However... be careful as some cutscene/move players can jump characters BELOW the terrains created.
i used the original texture as reference. it uses basic Bakin ground textures, but every time I add a new texture though it makes it a different color still
weird, i thought it might be something with the update, but i tested it adding new material to the objects and worked. do you tried to change the shader of material?
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When i import it the models have the texture attached to it so when i change the texture it merges the two different textures. How do i fix that?
I haven't bought it yet, but I assume it uses its own UV map to map out the textures. I'd look at the original material to see what actually fits it, and then create your own texture that fits that. However... be careful as some cutscene/move players can jump characters BELOW the terrains created.
i used the original texture as reference. it uses basic Bakin ground textures, but every time I add a new texture though it makes it a different color still
weird, i thought it might be something with the update, but i tested it adding new material to the objects and worked.
do you tried to change the shader of material?
How do you change the materials shader?
I'm new to this, sorry
Great work overall!